CALL OF DUTY: GHOSTS
(published by Activision, developed Infinity Ward)
platform played - XBOX 360
The gunplay in video games gets better and better. GHOSTS may not have been as well received as
BLACK OPS II, but its new and numerous multiplayer formats should have made for
greater waves in the gaming community.
The campaign is short and pushes the sense of 'special
tactics awe' that most combat gamers thirst for to the limits. Who can resist the spec ops mystical stories
of phantom fighters and their deep behind enemy line reports, chasing the
suicidal assignments with such gusto.
Missions run from living through earthquakes to space combat to taking
down enemy in first/third person view as a dog. Gotta like designers trying to be original. Also, the campaign AI works well in
firefights - your comrades are not useless, actually contributing to the fray
without overzealous butchering.
The multiplayer aspects push the boundaries in options. This helps reach out to each individual's
preference, whether a crazed combat junky who likes collecting player kills or
the introverted, soft-handed team member working with AI teammates. You get to choose from many flavors (...take
that Baskin Robbins). Sure, you will
find the ones that appeal to you most, but the journey and taste tests will
keep you hungry for more.
GHOSTS one weakness for me was in the campaign. I would have enjoyed more freedom and
non-linear combat setups. You do get
the opportunity to try different methods of completing a stage, kills or no
kills and such, but it seemed like you were being spoon fed the progressive
encounters. But hey, it happens in
games like this.
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