KINGDOMS OF AMALUR: RECKONING
(published by 38 Studios and Electronic Arts, developed by 38
Studios and Big Huge Games)
platform played - XBOX 360
Finally taking a look back (2 years back that is... so I'm a
little slow) and getting a chance to wander the Amalur countryside. I prefer the free-realm style games, and
this one gets close to one of the better.
Sorry, I have to gauge all similar products by the standards established
by THE ELDER SCROLLS. This maybe no
SKYRIM, but AMALUR does have the elegance in story and character that makes for
a good game.
This role-playing game carries the R. A. Salvatore signature
all over it. Well, he was the executive
designer, so no surprise. If you didn't
know, Salvatore is one of the most prolific fantasy writers, creating one of
the top fantasy characters, of our time - Drizzt Do'Urden. I will admit my dismissiveness that has
grown after the insatiable thirst for dark elves by most shallow gamers, so
find a slight repulsion to ever being around his work as of late. But I am working through my issues.
Coupled with the visual artistry of Todd McFarlane (yes, THE
Todd McFarlane), this power duo is like a rock-n-roll Supergroup. The imagery has a stylistic artistry of its
own, a comic book-come-to-life approach (but not as much as the BORDERLANDS
phenomenon). The people and scenery
have a vivid presentation but also carry a subtle malaise woven in.
I did have some trouble spots with game-play style. The over-the-shoulder viewpoint works to
some degree (and can see the merit in the choice) but it does take away from
the personal experience. I appear to be
spoiled with the first-person viewpoint.
But I will say the controller layout was simple and quick to manipulate.
Anyways, AMALUR has a richness and strength in plot that
most games wish they had. The character
creation choices, the adventuring opportunities and decision making, and the rich
interactive mechanics for character building with the setting made for a
complete game. Two years later, doesn't
seem game developers took note of this remarkable piece of digital
crafting. Shame.
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