DESTINY (Beta)
(To be released
September 9, 2014, published by Activision, developed by Bungie)
platform played - XBOX
360
Welcome to the
unofficial re-envisioning of the tremendously successful HALO series. Yes, Bungie may have broken off from
Microsoft, thus no longer having the development privileges to HALO, but they
know and exploit a strong vein in the gaming industry that can be tapped again
and again. DESTINY was born.
After a few late (and I
mean late) nights getting a feel for the game in campaign mode, I feel a
growing excitement inside. You are a
'Guardian' in a futuristic post-apocalyptic setting trying to save the human
race. This is all given at the
beginning as cut-scenes and during player familiarization. The character build is pretty quick and you
are thrust into the action.
First, about my
preferences of game-play. I thoroughly
enjoy campaigning and open world play in video games. I have played but do not find massively multiplayer online games (MMO)
or the player-vs-player (pvp) interactions as attractive to play. I avoid well-developed MMO games because my
obsessive personality would lead me to playing too many hours (taking away what
little time available I have) and also tentatively play pvp so my ego isn't
forever bruised by 9-year-olds or have to deal with 'those kinda players'. DESTINY offers a first-person shooter in a
near-MMO setting, changing the experience up a bit. And it works well, a coupling of the best elements from both
worlds.
I ran through the
beginning stages and made my way to 7th level, nothing crazy but some good
fun. I didn't feel the pressure of
player interaction when I didn't want it and the tough situations were
survivable and exhilarating, to include being abandoned on the first three-man
fire team mission. It took a few (maybe
more...) times to find the method to the madness but what a feeling to live
through three waves of baddies. One of
the great player interactive features comes from the 'events' that occur while
running around. One example was a
supreme bad-ass being dropped in, making all the 'Guardians' rush over to smash
some face.
I'm sure I missed a lot
and was not the star shooter on the server but it was easy to pick up on the
game's mechanics and story progression.
BETA has promised a setting that is quite large but the maps had
repetitive sections, so wondering if that was a BETA choice or actual game
locations. If so, then I will be
disappointed. What was available to run
through was engaging and had plenty of detail that still made the cloned map's
sections interesting for firefights. I
also found sections with aliens that seemed a bit unbeatable (not talking boss
fights) but show a glimmer of intelligence from Bungie by not having every
enemy encountered moded to your level and skill.
Overall, they jury may
still be out but I have high hopes. The
Beta testing has ended and now we wait.
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