THE LAST OF US
(published by Sony Computer Entertainment, developed by Naughty Dog)
platform played - PS3
THE LAST OF US takes you into an alternate world that tests
your survival skills and your patience to stealth. You run through a post-apocalyptic setting, fighting and avoiding
infected, zombie-like people and belligerent survivors. Timing and stealth are the key components to
effective game-play while moving through the visually detailed stages. This both makes THE LAST challenging and
frustrating.
The game progresses you linearly through the story, pushing
you to the end while limiting some of the freethinking and open world
exploration, which could have been quite awesome. Along the way, you find collectable items to craft new weapons,
objects used for combat, and items to distract bad guys. These can be useful in this low ammo
setting. Another added quality is your
character being able to 'listen' for possible hidden or out of sight
enemies. A nice feature but not always
helpful, so don't depend on it all the time or you'll find yourself becoming a
'fungi freak' chew toy.
The combat and linear-like maneuvering is what I found the
most troubling. Although they boast
about the AI for real-time interaction when confronting bad guys, it leaves you
needing to combat one thing at a time or be swarmed with no way to understand
where the attacks are coming from. And
don't expect much help from your AI buddies.
Sure they shoot occasionally, but their bullets are about effective as
yours (... meaning not so much, apparently you can shake it off pretty
quickly). The worst part (which I think
they mean to be helpful) is that the game will give you an idea of where you
went wrong after you die. Some of the
combat sequences and suggestions make this more a skill game than a shooter
game (don't put a gun in a game and expect us to not use it, and where are all
the guns and ammo on the fallen bad guys?? really???). A suggestion, if you want lifelike responses
for AI to initiate combat, how about a little more thought into effective
combat damage. So, after all my
whining, the need to stealth is very heavy and you must do things in stages for
combat as they give them to you or the AI will trigger some bad situations.